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Blender for visual effects
Blender for visual effects






Hold the “Shift” key as you press “Alt + Right Click” to select multiple edges. Select the corner edges, the edges of the square on top and the bottom. Now begin to select the edges of the bottle with “Alt + Right Click,” as this will select the whole edge as far as it goes to the top and bottom of the object. Once the button has been clicked, the subsurface is no longer visible, and you can start to select edges for seams. Click the little eye button on the subsurface modifier panel on the Material Properties, and the effect will not be displayed in the viewport. To do this on our demo bottle object, we first have to turn off that lovely subsurface modifier on the surface which it makes it look so curved. You have to select edges and declare those as seams, so the shape unwraps predictably. In making a UV map, you don’t have to, but it’s advisable to make “seams” where the image is going to wrap around the object. Cycles is much more complex and real looking. We always use “Cycles Render,” as the “Blender Render” is sort of basic. It won’t win any awards, but the techniques will be nice and easy to follow, and you can start applying them to your own models right away.Īs usual, set up “Cycles Render” mode by using the drop-down at the top of the screen. It’s not going to be glass but sort of a matte pottery colour. This is especially important if you are using Blender for visual effects and need to duplicate a real world object. To make more realistic looking objects, you have to take the colours and tones and damage of your object and make them into a texture that you can wrap around the object so the textures look good from all angles. Real world objects don’t have just one colour – they might be aged or rusty or sun bleached. You can just project a bitmap graphic onto the shape, stamping it onto the shape in the X, Y or Z axis, or surrounding it like a cylinder, but that only really works for really basic shapes. On a basic level this is the diffuse map or the colour of the object. Once you have a 3D shape, you want to add a texture to it. In this article we explain how to do UV mapping in Blender 3D to make your objects look realistic and fully wrapped in colourful textures. There are basic texture mapping controls, but quite soon you realise in Blender that for all but the most basic objects, the way to go is what is known as UV mapping.








Blender for visual effects